//-------------------------------------------------------------------------------
// This file specifies which icons are going to show up on the lightboard at the 
// beginning of the level if you need to add a new icon, you must add the actual 
// icon to the end of the texture sheet AND add it to g_pszLightboardIcons in 
// vgui_mp_lobby_screen
//-------------------------------------------------------------------------------

//These are the the startup sequences that can be used
//Add more in lightboard_startup_sequences.txt
//If none is specified then it will fallback to "default_flicker"
//"normal_flicker"
//"dirty_flicker"
//"broken_flicker"

//These are the icons that can be used
//"cube_drop" "1"
//"cube_button" "1"
//"cube_bonk" "1"
//"drink_water" "1"
//"goop" "1"
//"crushers" "1"
//"laser_cube" "1"
//"laser_power" "1"
//"turret" "1"
//"turret_burn" "1"
//"portal_fling" "1"
//"portal_fling_2" "1"
//"plate_fling" "1"
//"bridges" "1"
//"bridge_block" "1"
//"grinders" "1"
//"tbeams" "1"
//"tbeam_polarity" "1"
//"paint_bounce" "1"
//"paint_speed" "1"
//"handoff" "1"
//"button_stand" "1"
//"danger_field" "1"

//Dirt type
//"dirt" 0, 1 or 2
//0 will have the least dirt and 2 will have the most
//If none is specified then there won't be a dirt overlay on the panel


"sp_lightboard_icons"
{
	"Maps"
	{
		//Linking Annex
		"la_bringing_together"
		{
			//Map data
			"level_number" "1"
			"total_levels" "3"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
			"goop" "1"
			"cube_button" "1"
			"paint_speed" "1"
			"cube_bonk" "0"
			"plate_fling" "1"
			"drink_water" "0"
			"cube_drop" "0"
			"paint_bounce" "1"
			"danger_field" "0"
			"handoff" "0"
			}
		}
		"la_heart"
		{
			//Map data
			"level_number" "2"
			"total_levels" "3"
			"startup" "normal_flicker"

			"icons"
			{
			"goop" "1"
			"cube_button" "1"
			"paint_speed" "1"
			"cube_bonk" "0"
			"plate_fling" "1"
			"drink_water" "0"
			"cube_drop" "0"
			"paint_bounce" "1"
			"danger_field" "0"
			"handoff" "0"
			}
		}
		"la_chapel"
		{
			//Map data
			"level_number" "3"
			"total_levels" "3"
			"startup" "normal_flicker"

			"icons"
			{
			"button_stand" "0"
			"danger_field" "0"
			"bridges" "0"
			"cube_button" "1"
			"crushers" "0"
			"goop" "0"
			"drink_water" "0"
			"cube_bonk" "0"
			"cube_drop" "0"
			"plate_fling" "0"
			}
		}
	}
}
